Archive for month: February, 2010
February 28, 2010 | by SPJglitches
Remember The Trictionary? Where definitions of glitch-related words would be defined for all the world? Well, it’s called Glitchwords now. Yep, Glitchwords. Simpler, more obvious, easier to remember, same (hopefully) great content.
Some real substantive changes will come soon for Glitchwords, but for now I’m happy to announce several new additions to GB’s glitching dictionary. Here [...]
Tags: glitchwords |
February 28, 2010 | by SPJglitches
What is left is now right, and what is right is now left. Looks better, eh? Having the content on the left side (lined up with the navigation bar on top) makes a whole lot more sense than the old design, and looks a lot nicer too.
Tags: updates |
February 27, 2010 | by SPJglitches
BigBSt4TZ uploaded a new video for Killzone 2, showing how to get outside of “Suljeva Village.” Sorry about that joke; hopefully the video will make up for it!
Tags: exploration, killzone 2 |
February 27, 2010 | by SPJglitches
Andrew Hiscock at Bitmob scored a really nice, in-depth interview with a video game tester named Steve Sutton and I highly recommend you check it out. Sutton gives a very candid account of his experiences and what the “life of a tester” really is, and there are a lot of interesting facts in there that [...]
Tags: bitmob, testing |
February 27, 2010 | by SPJglitches
Remember that elevator glitch I posted a few days ago? Well, madmanmcclinton was able to utilize that technique and bring us a brand new discovery, and the results are pretty cool. Check out the video and see what he was able to accomplish.
Tags: clipping, modern warfare 2 |
February 26, 2010 | by SPJglitches
Forum member Seraph just updated his Medal of Honor: Allied Assault challenge thread in the forums, posting a bevy of videos showing how to get out of various maps in the game.
For those of you unfamiliar with the challenge, Seraph is trying to get out of every single map in the game, of which there [...]
Tags: exploration, forum, medal of honor: allied assault |
February 26, 2010 | by SPJglitches
Mike Fahey at Kotaku reports that not all is well in the world of Heavy Rain. According to numerous accounts and discussion in Sony’s PlayStation forums, a bevy of insidious bugs plague the PlayStation 3 title, including “out-of-sync audio, full-on freezes, and unloadable auto-saves.” From the article:
Despite having to download a rather substantial patch on [...]
Tags: bugs, heavy rain, kotaku |
February 26, 2010 | by SPJglitches
Why so serious? Don’t be, because xI N1GhTMaR3 from the xDE4DxSiLEnCEx YouTube channel has a new video for us detailing a “super jump” glitch in the recently released Serious Sam HD. What you’ll see here is basically the same kind of rocket jumping you’ll see in other games with explosion-launching physics, but it’s cool to [...]
Tags: launching, serious sam hd, techniques |
February 25, 2010 | by SPJglitches
isbilen10 is really on fire with these Borderlands glitches! The esteemed YouTube glitcher uploaded a couple new exploration videos for the “The Secret Armory of General Knoxx” downloadable content, and his findings are pretty sweet.
First we have an exploration video of “Parched Fathoms,” featuring an enormous expanse of out of bounds travel and a truly [...]
Tags: borderlands, exploration, launching |
February 25, 2010 | by SPJglitches
Over at Bitmob, writer Jay Henningsen warns of a nasty bug in Visceral Games’ Dante’s Inferno that will effectively end your game around a third of the way through. This apparently widespread bug involves a lever that no longer functions, preventing you from continuing on to another ledge.
If any of you are playing Dante’s Inferno [...]
Tags: bitmob, bugs, dante's inferno | 1 comment