Glitching the way to better horror
SWE3tMadness at Destructoid wrote a really interesting piece about horror video games, and how the intentional presence of glitches in video games could elevate the genre. Very cool stuff! Check out the article and the excerpt below:
What I want to see is a game where that comfort zone is forcibly taken away, where the horror elements aren’t just one-shot jump scares that are quickly forgotten. I want to see a character react as the game world around them slowly becomes more and more degraded due to some unknown force. I want the player to be able to question whether they’re really playing a game, or actually having some influence on an unknown universe separated from our own.


