Improving games with bugs?
Continuing today’s theme of glitches allowing for better gaming, Cameron Pershall at Bitmob wrote a piece called “Learning to Love Bugs” a few days ago about how certain bugs improve one’s enjoyment of a game. From the article:
These are just a few of the glitches I’ve encountered in Fallout 3: dead ghouls randomly falling out of the sky, returning to an area only to find the bodies of enemies I had previously killed there laid out in neat rows with their guns hovering above their heads, and characters who had been reduced to abstract geometry which stretched infinitely into space. At first, I was surprised by just how buggy the game was. Eventually, though, I started to look forward to encountering the next bizarre glitch, so much so that I came to think of them as part of the game experience. At that point, Fallout 3’s narrative took a turn for the surreal, becoming the tale of the protagonist’s slow descent into madness after being chased out of his or her childhood home in Vault 101. Of course, Bethesda didn’t intend for Fallout 3 to be told through the eyes of an unreliable narrator but, for me, that ceased to matter. They shipped the game they shipped, and that game’s bugs ended up subverting its developer’s intentions in a fascinating way.


