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	<title>GlitchBlog.com</title>
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	<link>http://glitchblog.com</link>
	<description>The place to be for video game glitching.</description>
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			<item>
		<title>Keep on playing&#8230; just &#8217;cause</title>
		<link>http://glitchblog.com/2010/03/06/keep-on-playing-just-cause/</link>
		<comments>http://glitchblog.com/2010/03/06/keep-on-playing-just-cause/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 22:23:00 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[just cause 2]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1323</guid>
		<description><![CDATA[TI2ophy is back with another glitch in the Just Cause 2 demo, and this one has even more immediate benefits.
With a pause screen glitch that reminds me very much of his Dreamfall: The Longest Journey glitch from &#8220;Leftover glitching,&#8221; players of the Just Cause 2 demo can keep exploring forever &#8212; as long as they [...]]]></description>
			<content:encoded><![CDATA[<p><a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/TI2ophy">TI2ophy</a> is back with another glitch in the <em>Just Cause 2</em> demo, and this one has even more immediate benefits.</p>
<p>With a pause screen glitch that reminds me very much of his <a href="http://glitchblog.com/2010/03/01/leftover-glitching-2-dreaming-beyond-the-fall/"><em>Dreamfall: The Longest Journey </em>glitch from &#8220;Leftover glitching,&#8221;</a> players of the <em>Just Cause 2</em> demo can keep exploring forever &#8212; as long as they don&#8217;t die, that is. Check out <a href="http://www.youtube.com/watch?v=FJkKATSjoY8">the video page</a> for a written tutorial and watch the glitch in action below:</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/FJkKATSjoY8&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/FJkKATSjoY8&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
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		<item>
		<title>Breaking barriers&#8230; just &#8217;cause</title>
		<link>http://glitchblog.com/2010/03/05/breaking-barriers-just-cause/</link>
		<comments>http://glitchblog.com/2010/03/05/breaking-barriers-just-cause/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 04:05:25 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[clipping]]></category>
		<category><![CDATA[just cause 2]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1315</guid>
		<description><![CDATA[TI2ophy has a new glitch for us in the upcoming Just Cause 2. The technique he shows allows for clipping inside of all kinds of objects; it will be interesting to see just where this glitch could lead in the future! Check out the video on YouTube or watch the embedded clip below.

]]></description>
			<content:encoded><![CDATA[<p><a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/TI2ophy">TI2ophy</a> has a new glitch for us in the upcoming <em>Just Cause 2</em>. The technique he shows allows for clipping inside of all kinds of objects; it will be interesting to see just where this glitch could lead in the future! <a href="http://www.youtube.com/watch?v=Tn44fiTo_kI">Check out the video on YouTube</a> or watch the embedded clip below.</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Tn44fiTo_kI&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/Tn44fiTo_kI&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
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		<title>Man your horses! The javelin glitch is back</title>
		<link>http://glitchblog.com/2010/03/05/man-your-horses-the-javelin-glitch-is-back/</link>
		<comments>http://glitchblog.com/2010/03/05/man-your-horses-the-javelin-glitch-is-back/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 04:03:43 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[cheating]]></category>
		<category><![CDATA[modern warfare 2]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1313</guid>
		<description><![CDATA[It looks the &#8220;javelin glitch&#8221; is back&#8230; or at least one form of it. The infamous and explosive glitch in Call of Duty: Modern Warfare 2 was patched a while ago, but if BigBSt4TZ&#8217;s latest video is to be believed then we&#8217;ll be seeing it once again. Watch below or check out the video on [...]]]></description>
			<content:encoded><![CDATA[<p>It looks the &#8220;javelin glitch&#8221; is back&#8230; or at least one form of it. The infamous and explosive glitch in <em>Call of Duty: Modern Warfare 2</em> was patched a while ago, but if <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/BigBSt4TZ">BigBSt4TZ</a>&#8217;s latest video is to be believed then we&#8217;ll be seeing it once again. Watch below or <a href="http://www.youtube.com/watch?v=h2gWSwV_7uA">check out the video on YouTube</a>.</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/h2gWSwV_7uA&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/h2gWSwV_7uA&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
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		<title>The [cheater&#039;s] dilemma</title>
		<link>http://glitchblog.com/2010/03/04/the-cheaters-dilemma/</link>
		<comments>http://glitchblog.com/2010/03/04/the-cheaters-dilemma/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 14:04:40 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[cheating]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[modern warfare 2]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1308</guid>
		<description><![CDATA[Over at GameSetWatch, guest writer and psychologist Jamie Madigan wrote an interesting piece about the common dilemma facing players of online multiplayer games; to cheat, or not to cheat?
The basic conceit that players have to consider whether or not to perform exploitative glitches in a multiplayer environment where cheaters gain the upper hand is nothing [...]]]></description>
			<content:encoded><![CDATA[<p>Over at GameSetWatch, guest writer and psychologist Jamie Madigan wrote an interesting piece about <a href="http://www.gamesetwatch.com/2010/03/the_psychology_of_games_the_glitchers_dilemma.php">the common dilemma facing players of online multiplayer games</a>; to cheat, or not to cheat?</p>
<p>The basic conceit that players have to consider whether or not to perform exploitative glitches in a multiplayer environment where cheaters gain the upper hand is nothing new, but seeing it expressed in psychological terms is certainly interesting. I could complain about his interchangeable use of &#8220;cheater&#8221; and &#8220;glitcher&#8221; in some instances, but I think it&#8217;s OK to let this one slide.</p>
<p>Here&#8217;s a sample from the article that refers to the infamous &#8220;javelin glitch&#8221; in <em>Call of Duty: Modern Warfare 2</em>.</p>
<blockquote><p>But in the meantime, the javelin glitch presented players with an interesting dilemma assuming they weren&#8217;t outright bent on griefing: they could either abuse the glitch to boost their own rankings and unlock new perks, or they could abstain and preserve the game&#8217;s fair play. Of course, the problem is that if they abstain, someone else may abuse the glitch and dominate the match. The middle ground is when <em>everyone</em> glitches, but the resulting pandemonium isn&#8217;t as much fun as fair play.</p></blockquote>
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		<title>Evil bugs have risen in Risen</title>
		<link>http://glitchblog.com/2010/03/03/evil-bugs-have-risen-in-risen/</link>
		<comments>http://glitchblog.com/2010/03/03/evil-bugs-have-risen-in-risen/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 03:09:19 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[destructoid]]></category>
		<category><![CDATA[risen]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1305</guid>
		<description><![CDATA[Yeah, that&#8217;s the best I could come up with. Brad Nicholson at Destructoid reports that a game-ending bug in the Xbox 360 port of Risen has reared its ugly head in the third chapter of the game. What&#8217;s even worse is that this bug had been reported back in 2009 when the game was out [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, that&#8217;s the best I could come up with. Brad Nicholson at Destructoid reports that <a href="http://www.destructoid.com/save-yourself-some-time-avoid-this-risen-glitch-165729.phtml">a game-ending bug in the Xbox 360 port of <em>Risen</em></a> has reared its ugly head in the third chapter of the game. What&#8217;s even worse is that this bug had been reported back in 2009 when the game was out for PC. You&#8217;d think the developers would try and fix something like that&#8230; right? From <a href="http://www.destructoid.com/save-yourself-some-time-avoid-this-risen-glitch-165729.phtml">the article</a>:</p>
<blockquote><p>In the third chapter in the game, your no-longer-shoeless adventurer  will have to face the dangers of the Volcano Keep in order to do the  whole &#8220;save the world&#8221; thing. In the process, though, you may hit a  glitch so bad that you&#8217;ll have to restart the game. Take our advice:  when prompted by the voodoo man, it&#8217;s best to go right instead of left  first. Going left first means two quest items (busts) won&#8217;t spawn and  thus you can&#8217;t complete the next two chapters.</p></blockquote>
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		<title>Yet another nudey bug for ogling eyes</title>
		<link>http://glitchblog.com/2010/03/02/yet-another-nudey-bug-for-ogling-eyes/</link>
		<comments>http://glitchblog.com/2010/03/02/yet-another-nudey-bug-for-ogling-eyes/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 02:17:41 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[weird]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1303</guid>
		<description><![CDATA[Over at Kotaku, Luke Plunkett is reporting a discovery by one of their readers; more specifically,  a glitch in Heavy Rain with some skin-bearing consequences.
Just like that glitch we mentioned the other day in No More Heroes 2: Desperate Struggle, this glitch strips down one of Heavy Rain&#8217;s main characters for all to see. If [...]]]></description>
			<content:encoded><![CDATA[<p>Over at Kotaku, Luke Plunkett is reporting a discovery by one of their readers; more specifically,  <a href="http://kotaku.com/5483372/nsfw-heavy-rain-glitch-brings-playable-accidental-nudity">a glitch in <em>Heavy Rain</em> with some skin-bearing consequences</a>.</p>
<p>Just like <a href="http://glitchblog.com/2010/02/21/no-more-clothing-2-desperate-stripping/">that glitch we mentioned the other day</a> in <em>No More Heroes 2: Desperate Struggle, </em>this glitch strips down one of <em>Heavy Rain</em>&#8217;s main characters for all to see. If you&#8217;re into that kind of thing, <a href="http://kotaku.com/5483372/nsfw-heavy-rain-glitch-brings-playable-accidental-nudity">check out the Kotaku story</a> for the potentially spoilerific description and video.</p>
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		<title>Leftover glitching #2: dreaming beyond the fall</title>
		<link>http://glitchblog.com/2010/03/01/leftover-glitching-2-dreaming-beyond-the-fall/</link>
		<comments>http://glitchblog.com/2010/03/01/leftover-glitching-2-dreaming-beyond-the-fall/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:56:01 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[dreamfall: the longest journey]]></category>
		<category><![CDATA[leftover glitching]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1279</guid>
		<description><![CDATA[In &#8220;Leftover glitching,&#8221; GlitchBlog takes a look at great but  overlooked glitches from the past.
In this second edition of &#8220;Leftover glitching&#8221; we have another glitch from forum member TI2ophy, who in May 2008 discovered a pretty ingenious loading glitch in the PC version of Dreamfall: The Longest Journey.
By interrupting his forward movement by pausing [...]]]></description>
			<content:encoded><![CDATA[<p><strong>In &#8220;Leftover glitching,&#8221; GlitchBlog takes a look at great but  overlooked glitches from the past.</strong></p>
<p>In this second edition of &#8220;Leftover glitching&#8221; we have another glitch from forum member TI2ophy, who in May 2008 <a href="http://glitchblog.com/forum/index.php?topic=727.0">discovered a pretty ingenious loading glitch</a> in the PC version of <em>Dreamfall: The Longest Journey</em>.</p>
<p>By interrupting his forward movement by pausing the game, TI2ophy is able to bypass the loading trigger that would normally load the next area of the map. This technique affords him some pretty incredible exploration opportunities that you really just have to see for yourself.</p>
<p>I&#8217;ve always wondered whether or not a glitch like this would work in another game; I haven&#8217;t see anything like it since, but that definitely doesn&#8217;t rule out the possibility of this kind of glitch coming up in some other game down the line.</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/syHjhy0cnNU&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/syHjhy0cnNU&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
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		<title>It p(l)ays to be slim</title>
		<link>http://glitchblog.com/2010/03/01/it-plays-to-be-slim/</link>
		<comments>http://glitchblog.com/2010/03/01/it-plays-to-be-slim/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:39:24 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[joystiq]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1271</guid>
		<description><![CDATA[What&#8217;s up with all these Sony bugs lately? First Dante&#8217;s Inferno, then Heavy Rain, and now the entire PlayStation 3.
Joystiq and just about everywhere else on the internet reported yesterday and today that non-slim PlayStation 3 consoles were no longer playing trophy-supported games or connecting to the PlayStation Network due to a 8001050F error code [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">What&#8217;s up with all these Sony bugs lately? First <em>Dante&#8217;s Inferno</em>, then <em>Heavy Rain</em>, and now the <strong>entire PlayStation 3</strong>.</p>
<p style="text-align: left;">Joystiq and just about everywhere else on the internet <a href="http://www.joystiq.com/2010/02/28/psn-is-down-some-titles-experiencing-game-crashing-errors/">reported yesterday and today</a> that non-slim PlayStation 3 consoles were no longer playing trophy-supported games or connecting to the PlayStation Network due to a 8001050F error code caused by a glitchy internal clock.</p>
<p style="text-align: left;">Luckily the issue is resolved now, so have fun playing some games! If you were affected by this bug I suggest taking a look at <a href="http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/">Joystiq&#8217;s FAQ on the fix</a>.</p>
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		<title>Glitchwords updates for 2/28</title>
		<link>http://glitchblog.com/2010/02/28/glitchwords-updates-for-228/</link>
		<comments>http://glitchblog.com/2010/02/28/glitchwords-updates-for-228/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 02:47:11 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[glitchwords]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1156</guid>
		<description><![CDATA[Remember The Trictionary? Where definitions of glitch-related words would be defined for all the world? Well, it&#8217;s called Glitchwords now. Yep, Glitchwords. Simpler, more obvious, easier to remember, same (hopefully) great content.
Some real substantive changes will come soon for Glitchwords, but for now I&#8217;m happy to announce several new additions to GB&#8217;s glitching dictionary. Here [...]]]></description>
			<content:encoded><![CDATA[<p>Remember The Trictionary? Where definitions of glitch-related words would be defined for all the world? <a href="http://glitchblog.com/glitchwords">Well, it&#8217;s called Glitchwords now</a>. Yep, <a href="http://glitchblog.com/glitchwords">Glitchwords</a>. Simpler, more obvious, easier to remember, same (hopefully) great content.</p>
<p>Some real substantive changes will come soon for Glitchwords, but for now I&#8217;m happy to announce several new additions to GB&#8217;s glitching dictionary. Here are the words: <span style="text-decoration: underline;">achievement glitch</span> (n), <span style="text-decoration: underline;">elevator glitch</span> (n), <span style="text-decoration: underline;">pop-up glitch</span> (n), <span style="text-decoration: underline;">rocket  jump</span> (v), <span style="text-decoration: underline;">skydive</span> (v), and <span style="text-decoration: underline;">under the level</span> (n).</p>
<p>I also updated the definitions for <span style="text-decoration: underline;">crash</span> and <span style="text-decoration: underline;">game-ending glitch</span>. Be sure to check out the <a href="http://glitchblog.com/glitchwords">Glitchwords page</a> for all the wonderful glitching definitions!</p>
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		<title>A front page switcheroo</title>
		<link>http://glitchblog.com/2010/02/28/a-front-page-switcheroo/</link>
		<comments>http://glitchblog.com/2010/02/28/a-front-page-switcheroo/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 22:00:52 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1262</guid>
		<description><![CDATA[What is left is now right, and what is right is now left. Looks better, eh? Having the content on the left side (lined up with the navigation bar on top) makes a whole lot more sense than the old design, and looks a lot nicer too.
]]></description>
			<content:encoded><![CDATA[<p>What is left is now right, and what is right is now left. Looks better, eh? Having the content on the left side (lined up with the navigation bar on top) makes a whole lot more sense than the old design, and looks a lot nicer too.</p>
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