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Improving games with bugs?

March 21, 2010 | by SPJglitches |

Continuing today’s theme of glitches allowing for better gaming, Cameron Pershall at Bitmob wrote a piece called “Learning to Love Bugs” a few days ago about how certain bugs improve one’s enjoyment of a game. From the article:

These are just a few of the glitches I’ve encountered in Fallout 3: dead ghouls randomly falling out of the sky, returning to an area only to find the bodies of enemies I had previously killed there laid out in neat rows with their guns hovering above their heads, and characters who had been reduced to abstract geometry which stretched infinitely into space. At first, I was surprised by just how buggy the game was. Eventually, though, I started to look forward to encountering the next bizarre glitch, so much so that I came to think of them as part of the game experience. At that point, Fallout 3’s narrative took a turn for the surreal, becoming the tale of the protagonist’s slow descent into madness after being chased out of his or her childhood home in Vault 101. Of course, Bethesda didn’t intend for Fallout 3 to be told through the eyes of an unreliable narrator but, for me, that ceased to matter. They shipped the game they shipped, and that game’s bugs ended up subverting its developer’s intentions in a fascinating way.

Glitching the way to better horror

March 21, 2010 | by SPJglitches |

SWE3tMadness at Destructoid wrote a really interesting piece about horror video games, and how the intentional presence of glitches in video games could elevate the genre. Very cool stuff! Check out the article and the excerpt below:

What I want to see is a game where that comfort zone is forcibly taken away, where the horror elements aren’t just one-shot jump scares that are quickly forgotten. I want to see a character react as the game world around them slowly becomes more and more degraded due to some unknown force. I want the player to be able to question whether they’re really playing a game, or actually having some influence on an unknown universe separated from our own.

Escaping from jail… glitching-style

March 19, 2010 | by SPJglitches | 1 comment

French glitcher Spikeee1337 has a cool glitch video for us from the PC version of Prison Break: The Conspiracy, showing how to get outside of the prison in the first chapter of the game by wiggling into a gap between a sink and a bunk bed.

Weird stuff, huh? Check it out:

A link to faster speeds

March 19, 2010 | by SPJglitches |

Breakdown at Speed Demos Archive updated the site today with a speedrun of Zelda II: The Adventure of Link done by Kristian ‘Arctic_Eagle’ Emanuelson, which he describes as a “deathless run of the game with no Up+A warping.” You can find the video links for the run itself here.

There’s also a new record set for the goat herding minigame in The Legend of Zelda: Twilight Princess, so if that sounds like something worth watching then check that out too!

Propane launching… just ’cause

March 18, 2010 | by SPJglitches |

BigBSt4TZ uploaded a fun and funny glitch video to his YouTube account showing a launching technique in Just Cause 2 involving grapple hooks, propane tanks, and a little bit of madness. Watch below:

Three times the glitching conviction

March 18, 2010 | by SPJglitches |

With the recent release of the Splinter Cell: Conviction demo, it was only a matter of time before glitchers would find a way out of the demo level — and three different already people did!

YouTube users isbilen10, TI2ophy, and TeamLAG uploaded new glitch videos showing how to get outside of the demo area and/or beneath the level. So as not to pick favorites, all three of the videos can be found after the jump.

Read more »

Can’t… stop… dancing!

March 17, 2010 | by SPJglitches | 2 comments

TI2ophy just uploaded a glitch video for the recently released Final Fantasy XIII that shows a pretty hilarious animation glitch. Check out the YouTube page for his tutorial or watch the jackhammer-like dancing below.

4 x Metro 2033 = ???

March 15, 2010 | by SPJglitches |

Over on the xJediPiMPx/chaoticPERFECTION YouTube account, nickncs cP uploaded a grand total of four new glitch videos for the brand new Metro 2033. It’s too bad the game is somewhat drab looking, because the areas he explores are truly enormous.

You can start out with his exploration of the prologue level, and then hit the jump to see his three other glitch videos — so far. Can’t wait to see what’s next!

Read more »

Around the edges and fighting timers

March 15, 2010 | by SPJglitches | 1 comment

YouTube user and forum member emerio just recently uploaded a new glitch video for Battlefield: Bad Company 2 that shows how to get outside of the level “Zero Dark Thirty.”

It’s really too bad that DICE had to put in a “don’t go too far or we’ll respawn you back inside the level” timer, but emerio works within that restriction and shows us some cool places around the edges of the level. Check out the video on YouTube or watch the embedded clip below:

Leftover glitching #3: the walls ain’t got jak

March 13, 2010 | by SPJglitches | 1 comment

In “Leftover glitching,” GlitchBlog takes a look at great but overlooked glitches from the past.

This video is one of my favorites, uploaded by YouTube user Edgarin108 back on July 10, 2007. In the video, Edgarin manages to clip through the walls of Haven City and do some really cool exploration along the way. Watch below: