Archive for tag: bitmob
March 21, 2010 | by SPJglitches
Continuing today’s theme of glitches allowing for better gaming, Cameron Pershall at Bitmob wrote a piece called “Learning to Love Bugs” a few days ago about how certain bugs improve one’s enjoyment of a game. From the article:
These are just a few of the glitches I’ve encountered in Fallout 3: dead ghouls randomly falling [...]
Tags: bitmob, editorial |
February 27, 2010 | by SPJglitches
Andrew Hiscock at Bitmob scored a really nice, in-depth interview with a video game tester named Steve Sutton and I highly recommend you check it out. Sutton gives a very candid account of his experiences and what the “life of a tester” really is, and there are a lot of interesting facts in there that [...]
Tags: bitmob, testing |
February 25, 2010 | by SPJglitches
Over at Bitmob, writer Jay Henningsen warns of a nasty bug in Visceral Games’ Dante’s Inferno that will effectively end your game around a third of the way through. This apparently widespread bug involves a lever that no longer functions, preventing you from continuing on to another ledge.
If any of you are playing Dante’s Inferno [...]
Tags: bitmob, bugs, dante's inferno | 1 comment
February 19, 2010 | by SPJglitches
I mentioned this a little while ago in the forums, but this is a nice article from Bitmob user Allistair Everett that discusses how unwanted bugs and glitches can actually be enjoyable. Here’s a snippet from the article:
Sometimes, when the character you’re talking to randomly spawns from the sky and [...]
Tags: bitmob, bugs, editorial |