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	<title>GlitchBlog.com &#187; editorial</title>
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	<link>http://glitchblog.com</link>
	<description>The place to be for video game glitching.</description>
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		<title>Improving games with bugs?</title>
		<link>http://glitchblog.com/2010/03/21/improving-games-with-bugs/</link>
		<comments>http://glitchblog.com/2010/03/21/improving-games-with-bugs/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 02:13:42 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bitmob]]></category>
		<category><![CDATA[editorial]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1374</guid>
		<description><![CDATA[Continuing today&#8217;s theme of glitches allowing for better gaming, Cameron Pershall at Bitmob wrote a piece called &#8220;Learning to Love Bugs&#8221; a few days ago about how certain bugs improve one&#8217;s enjoyment of a game. From the article:
These are just a few of the glitches I&#8217;ve encountered in Fallout 3: dead  ghouls randomly falling [...]]]></description>
			<content:encoded><![CDATA[<p>Continuing today&#8217;s theme of glitches allowing for better gaming, <a href="http://bitmob.com/author/cjpershall">Cameron Pershall</a> at Bitmob wrote a piece called &#8220;<a href="http://bitmob.com/articles/learning-to-love-bugs">Learning to Love Bugs</a>&#8221; a few days ago about how certain bugs improve one&#8217;s enjoyment of a game. From <a href="http://bitmob.com/articles/learning-to-love-bugs">the article</a>:</p>
<blockquote><p>These are just a few of the glitches I&#8217;ve encountered in Fallout 3: dead  ghouls randomly falling out of the sky, returning to an area only to  find the bodies of enemies I had previously killed there laid out in  neat rows with their guns hovering above their heads, and characters who  had been reduced to abstract geometry which stretched infinitely into  space. At first, I was surprised by just how buggy the game was.  Eventually, though, I started to look forward to encountering the next  bizarre glitch, so much so that I came to think of them as part of the  game experience. At that point, Fallout 3&#8217;s narrative took a turn for  the surreal, becoming the tale of the protagonist&#8217;s slow descent into  madness after being chased out of his or her childhood home in Vault  101. Of course, Bethesda didn&#8217;t intend for Fallout 3 to be told through  the eyes of an unreliable narrator but, for me, that ceased to matter.  They shipped the game they shipped, and that game&#8217;s bugs ended up  subverting its developer&#8217;s intentions in a fascinating way.</p></blockquote>
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		<title>Glitching the way to better horror</title>
		<link>http://glitchblog.com/2010/03/21/glitching-the-way-to-better-horror/</link>
		<comments>http://glitchblog.com/2010/03/21/glitching-the-way-to-better-horror/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 02:10:08 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[destructoid]]></category>
		<category><![CDATA[editorial]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1372</guid>
		<description><![CDATA[SWE3tMadness at Destructoid wrote a really interesting piece about horror video games, and how the intentional presence of glitches in video games could elevate the genre. Very cool stuff! Check out the article and the excerpt below:
What I want to see is a game where that comfort zone is forcibly   taken  away, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://destructoid.com/elephant/index.phtml?a=18508">SWE3tMadness</a> at Destructoid wrote <a href="http://www.destructoid.com/using-post-modernism-to-reinvent-the-horror-genre-167237.phtml">a really interesting piece about horror video games</a>, and how the intentional presence of glitches in video games could elevate the genre. Very cool stuff! <a href="http://www.destructoid.com/using-post-modernism-to-reinvent-the-horror-genre-167237.phtml">Check out the article</a> and the excerpt below:</p>
<blockquote><p>What I want to see is a game where that comfort zone is forcibly   taken  away, where the horror elements aren’t just one-shot jump scares   that  are quickly forgotten. I want to see a character react as the game    world around them slowly becomes more and more degraded due to some    unknown force. I want the player to be able to question whether they’re    really playing a game, or actually having some influence on an unknown    universe separated from our own.</p></blockquote>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Bugs need friends too</title>
		<link>http://glitchblog.com/2010/02/19/bugs-need-friends-too/</link>
		<comments>http://glitchblog.com/2010/02/19/bugs-need-friends-too/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 23:31:33 +0000</pubDate>
		<dc:creator>SPJglitches</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bitmob]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[editorial]]></category>

		<guid isPermaLink="false">http://glitchblog.com/?p=1023</guid>
		<description><![CDATA[I mentioned  this a little while ago in the forums, but this is a nice article  from Bitmob user Allistair  Everett that discusses how unwanted bugs and glitches can actually  be enjoyable. Here&#8217;s a snippet from the article:
Sometimes, when the character you&#8217;re talking to randomly spawns from the  sky and [...]]]></description>
			<content:encoded><![CDATA[<p>I <a href="http://bitmob.com/index.php/mobfeed/more-broken-more-crazy-more-awesome.html">mentioned  this a little while ago</a> in the forums, but this is a nice article  from Bitmob user <a title="View all posts by" href="http://bitmob.com/index.php/mobfeed/blogger/Allistair%20Everett/">Allistair  Everett</a> that discusses how unwanted bugs and glitches can actually  be enjoyable. Here&#8217;s a snippet from the article:</p>
<blockquote><p>Sometimes, when the character you&#8217;re talking to randomly spawns from the  sky and falls to his death, well, that can be a mood breaker in a game  like <a title="Fallout 3" href="http://bitmob.com/index.php/mobfeed/tags/Fallout-3">Fallout 3</a>. But  it&#8217;s also a special sort of fun. The problem is when you go looking for  it: You can wait endlessly for lightning to strike twice at the same  spot. Sure, <a title="Garry's Mod" href="http://bitmob.com/index.php/mobfeed/tags/Garrys-Mod">Garry&#8217;s Mod</a> and <a title="Crysis" href="http://bitmob.com/index.php/mobfeed/tags/Crysis">Crysis</a>&#8216; dev  tools allow us to manipulate the game to do things we wouldn&#8217;t see  otherwise, but there is something special about these scenarios  happening naturally, without any player input.</p></blockquote>
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