Archive for tag: speedrunning

Chaotically speedy speedrunning

March 25, 2010 | by SPJglitches

I’ve recently been playing the Xbox version of Splinter Cell: Chaos Theory as part of Rebel FM’s Game Club, and decided to see if anyone had tried to speedrun the game. The answer? Yep, and pretty damn incredibly too.
Mathew Thompson at Speed Demos Archive ran through the game on Expert difficulty in a staggeringly quick [...]

A link to faster speeds

March 19, 2010 | by SPJglitches

Breakdown at Speed Demos Archive updated the site today with a speedrun of Zelda II: The Adventure of Link done by Kristian ‘Arctic_Eagle’ Emanuelson, which he describes as a “deathless run of the game with no Up+A warping.” You can find the video links for the run itself here.
There’s also a new record [...]

A thieving hitman in Morrowind

March 12, 2010 | by SPJglitches

dex at Speed Demos Archive recently updated the site with some speedier runs of The Elder Scrolls III: Morrowind, Thief: The Dark Project, and Hitman: Blood Money. Check the news page for the full post or check out the individual game links for some speedrunning goodness.

The dawn of 64 sorrowful mega ogre battles

February 21, 2010 | by SPJglitches

Over at Speed Demos Archive Breakdown posted about brand new runs in Castlevania: Dawn of Sorrow, Ogre Battle 64, and Mega Man Zero. If you’re interested in speedrunning you should check out his post.